![]() ![]() The graphics engine in MechCommander 2 is vastly improved versus its predecessor, and features missiles that arc along real-world ballistic trajectories to their targets as well as laser and PPC fire that crackles and gleams with raw energy when fired. The traditional fog of war that most RTS games adhere to has been removed in MechCommander 2, instead players will rely on scouts, sensors, and probes to determine enemy strength and location. ![]() Utilizing a new unfolding story line style campaign, MechCommander 2 adds true line of sight combat variables to battle engagements, and also offers combat bonuses and penalties depending upon whether or not the player's units are at a higher or lower altitude than their enemies. This allows a much more tactical and involved command experience versus the typical RTS style game while still allowing the player to accomplish strategic goals. Players assume control of up to 12 individual battlemechs in MechCommander 2, and dole out orders to the group from an aerial viewpoint above the action. Gamers who enjoyed the original MechCommander will be pleased to hear that the fundamentals for the new game remain unchanged, while a series of improvements make the entire experience more enjoyable and easier to engage in for the novice than the original title.
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